Madder Messager
Functions to interact with the Madder server or individual player controller apps
Overview
The Madder Messager is a static class that provides functions to interface between the WebGL build and the Unity game.
Usage
VibratePlayerController
The VibratePlayerController
function vibrates a player’s controller briefly.
The gamername
parameter is the gamername of the player controller you want to vibrate and is REQUIRED.
MadderMessager.VibratePlayerController(string gamername);
VibrateAllPlayerControllers
The VibrateAllPlayerControllers
function vibrates all player controllers briefly.
MadderMessager.VibrateAllPlayerControllers();
UpdateMadderPlayerStats
The UpdateMadderPlayerStats
function updates a player’s stats on the Madder server. You decide when this gets called;
however, if your game crashes or the host exits the game without you making the call, the stats will not be updated.
The MadderPlayer
parameter is a serialized JSON string of the MadderPlayer object and is REQUIRED.
The MadderPlayer
object contains the player’s gamername and a dictionary of MadderStat objects.
MadderMessager.UpdateMadderPlayerStats(string madderPlayer);
ShowCode
The ShowCode
function displays the room code on the game screen. This function may be called on Start()
but must
not be called on Awake()
, or the room code will not display. This function should only be called when not in the
Unity Editor.
#if !UNITY_EDITOR
MadderMessager.ShowCode();
#endif
HideCode
The HideCode
function hides the room code from the game screen. This function should only be called when not in the
Unity Editor.
#if !UNITY_EDITOR
MadderMessager.HideCode();
#endif
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