Overview
The Madder controller state is a struct used for deserializing the input sent from a player’s Madder controller app to the Unity game. The WebGL build calls UpdateMadderControllerState() on the Madder Manager to update the Madder controller state. The inputs from the player’s controller are sent as follows:- Name: string
- Joystick: {x: float, y: float}
- Triangle Button: boolean
- Circle Button: boolean
- Plus Button: boolean
MadderControllerState.cs