Introduction
Integrating the Madder Controller with your Unity game
Setting up
The Madder Starter Pack contains everything you need to integrate your Unity game with the Madder Controller, whether you use the new Unity Input System or not.
The Madder Starter Pack requires the Unity Input System package to be installed. If you do not have the Unity Input System package installed, it will be installed automatically when you import the Madder Starter Pack. However, you do not have to use the Unity Input System to use the Madder Starter Pack.
Installation
You can install the Madder Starter Pack through the Unity Package manager by using this git URL:
We recommend you use the git URL to make updating the package easier.
Integration
The Madder Starter Pack contains two prefabs called MadderManager
and MadderControllerManager
that must be
placed in the scene. These prefabs are Singleton classes, which means they will persist across scene loads.
If using the Unity Input system, the Madder Controller layout will be automatically registered with the Unity Input System upon loading the Unity Editor. You can then assign the bindings to your desired actions in the Unity Input System. See the Madder Controller class for more information.
The Madder Starter Pack provides a sample game manager, sample player manager, and sample player to show you how you might interact with the Madder Manager.
Testing
The Madder Controller Starter Pack contains a MadderControllerTest
file that you can use or copy from to test the
Madder Controller in your game. The MadderControllerTest
is a simple script that will simulate the Madder
Controller input for testing purposes.
We have also provided a sample game manager to show how you could call the MadderControllerTest.
Once you have integrated with Madder successfully, you can test your game with the Madder Controller app within the Madder Developer Portal.
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